Alexandra Ledermann 7 - Le Défi de l'Étrier d'Or

Summary
Flora is a student at the new location of the riding academy, now situated in Italy and with Jade from the previous game being in management after the death of the old headmaster. Like in the prequel, you make your own class schedule and have adventures in between.

Game Design
The game is in 3D, with photorealistic textures. It is split into activities (no open world). At the start of each activity, you are placed in its setting, fulfill the task, and are taken back to the timetable menu. The game saves automatically after every time slot, making it impossible to go back if you've failed an activity.

Gameplay
You play as Flora, a new student at Academia Fitzgeraldo. The game starts with a dramatic cutscene This scene doubles as a hands-on tutorial for the controls and mechanics. Soon after, Flora starts her time at the academy and needs to make a time table, deciding every morning which four activities to do, very much the same as in the prequel (but 6 days per week instead of 5). It is the player's responsibility that by the end of the week, all riding disciplines have been attended twice, along with regular horse care, trail rides, horse behaviour mini games, and social hangouts with the other students. An additional new feature is the responsibility for a foal.

The game goes on for six weeks again, with the new locations being the Academia Fitzgeraldo in Toscana (Italy), the Beachwood Academy in Alsace (France), and (where? in China).

There is a new weather mechanic, affecting whether you should give your horse a shower or pasture time. Turning it out during a thunderstorm or snow will decrease its moral! www.online-weather.ubi

Controls
When you are in a setting that allows you to move around, you control your character with arrow keys. On horseback, you use Left+Right to turn left or right, Up to change to a faster gait and Down to slow down a gait. On foot, you walk forwards by pressing Up (faster by pressing Up twice or holding Shift), and Left/Right to turn. Space interacts with interfaces and Enter interacts with something you need the inventory for.

Horse Customization
There are five horse breeds that differ slightly in their model (size, placement of tail).
 * “French” (Selle Français)
 * “Arabian”
 * “English” (English Thoroughbred)
 * “Conemara” (Connemara Pony)
 * “Appaloosa”

There are 9 coat variations, available for all the breeds (except Appaloosa, which only comes in leopard and dappled grey). You can buy tack (saddle, saddle pad, leg wraps), but only change it just before a competition, then, the tack stays the same all week.

Horse Care
You need to take care of your horse at least twice a week as part of your grades. The grooming minigames are as usual. Brush (but not the head!), scrape hooves (but not the frog!), wash with a hose. The first brush is soft, raises moral (trust?) and you can brush the head, too. The other brushes are more efficient, but the horse likes them less (brushing the head lowers moral). You can 3D-turn the horse with the arrow keys, and end the grooming session by hitting Enter. There is no progress bar, you can just hope that the visual disappearance of the dirt layer gives you a clue that you are, in fact, done. In good weather, You can alternatively shower the horse, which raises its strength stat. Cleaning the stall requires navigating the box with the arrow keys and picking up each piece of muck individually and bringing it over to the wheelbarrow.

Riding
There are three disciplines to excel in – dressage, show jumping, and cross-country. There are two mandatory training sessions, each counting 50% for your passing grade each week (or else, you need to repeat the week). The mechanics have been slightly updated from the last game.

Show Jumping
Move with Arrow Keys, jump with space. In front of each obstacle, there are three bars on the floor. Jumping when the middle one lights up leads to a successful jump. There is a moral bar which “charges up” while cantering or galloping (and resets to 0 when changing speed). When it's in the turquoise area, you can get a perfect jump.

Cross Country
Same controls, but next obstacle is lit up with a green circle that lights up when it's time to jump. There is a moral bar which “charges up” while cantering or galloping (and resets to 0 when changing speed). When it's in the turquoise area, you can get a perfect jump, which allows you to sprint afterwards (remember, slowing down needs to happen far enough from the next obstacle so your moral bar has time to recharge for a perfect jump).

Dressage
Dressage is a mini game of pressing the right arrow key the moment it runs through the target circle. You need to aquire the knowledge of all special move by reading the books in the library, otherwise you can't complete them.

Trail Rides
Each location has a trail riding area. If you put a trail ride into one of your daily slots, you can ride there without a time limit. These locations have optional photo collectibles. It is also useful to do a trail ride at least once, early in the week, to already know the area, because some story episodes will take place there!

Horse Communication
From week 2, you get to train a foal! To understand its needs, you need to read about it in the library and then excel in the communication task.

will insert table of horse communication once compiled!

Common Room
In the common room, you can listen to your classmates' life stories, look at your photo collection, or browse the web:
 * www.horse-sports.ubi informs about the upcoming competition.
 * www.online-weather.ubi is a weather forecast so you know when not to put your horse out to pasture or shower it.

Dorm Room
You can access your wardrobe and your collection.

Village
You can go to the village to visit shops to purchase horse tack, player competition tack, leisure clothes/hairstyles, assets for the pasture, decorations and collectibles.

Library
Walk upstairs to the shelf to open the book menu. You have 180 minutes of reading time each time, each book uses up a certain amount, plus half that time to make a note in your notebook. The library contains books you need for dressage, horse communication, and a few random facts that might come in handy later in the game.

Collectibles
Each location has 3-4 collectible figurines hidden in the environment. Toscana:

Alsace:

(where in?) China:

Story
Unlike in the prequel, story chapters happen after schedule slots, so you won't be missing out on important tasks.

The plot is mainly about Flora becoming a successful student and equestrian, while uncovering sabotages and intrigues, but it also includes social calls like a birthday party or helping out your friends, and a romance.

please use spoiler tags to hide big plot points!

Characters
The characters are a mix of known and new faces. The known faces of previous students have gotten a slight makeover in their models, they now look more adult.

Flora (Player)
Flora, a bit of a daredevil and often annoyed by either authority, or losing games.

Teachers / Staff

 * Jade, Headmistress and Cross Country teacher (Viktoria in German version, despite being called Jade in the prequel?!)
 * Patrick, Headmaster and Dressage teacher
 * Nicole Uphoff, show jumping teacher (why?! she is a dressage rider irl!?)
 * Harry Temple, farrier and groom / horse care teacher

Other Side Characters

 * Mr. Luigi (EN, in the sequel) / Mr. Oldmaster (EN) / Créon (DE) / Lebouquin (FR), resident antiques AND computer tech conoisseur
 * Spike, alumni and rock star
 * Kiew, alumni and headmistress of Cherry Tree Academy
 * Ginger, alumni
 * Esteban, alumni, headmaster of Beachwood Academy, and rival / antagonist of Jade and Flora

Students
By selecting the social hangout as an activity, you can approach your fellow students and find out their life stories. You get two turns each hangout, and need to come back to it later to hear more.


 * Miguel - from Vancouver (but born in Barcelona), is shy, loves literature esp. poetry
 * Carol - from Edinburgh, loves science, trained at a military school and is now anti-war activist
 * Samuel - from Germany, loves music and used to work as a party planner and radio host
 * Aurelia - from France, plays the violin and loves classical music
 * Daniela - student at Beachwood Academy, very ambitious (has been to ALL the academies from this game and the prequel, and found they were all beneath her...)

insert list of localized names

Plot
Opening Sequence

Week 1 (Toscana, Italy), Tuesday, after Slot 3:

Week 1 (Toscana, Italy), Saturday, after Slot 4:

Week 2 (Toscana, Italy), Monday, after Slot 2:

Week 2 (Toscana, Italy), Monday, after Slot 4: Jade reveals the reward for the game, and it's....

Week 2 (Toscana, Italy), Friday, after Slot 3:

Week 2 (Toscana, Italy), End:

Week 3 (Alsace, France), Wednesday, after Slot 2:

Week 3 (Alsace, France), Saturday, after Slot 4:

The cutscene reveals that...

Week 4 (Alsace, France), Tuesday, after Slot 4:

In a cutscene [plot spoiler!]...

Week 4 (Alsace, France), Friday, after Slot 4:

Week 4 (Alsace, France), Saturday, after Slot 4: [big plot spoiler!]

Week 5 (???, China), Wednesday, after Slot 4:

Week 5 (???, China), Saturday, after Slot 2: Make sure your photo gallery has space before this chapter happens!

Tricks & Hacks
In the first week, if you manage a perfect round in your eventing disciplines, you only have to do them once instead of twice, since a 5.0 (10.0 divided by 2) is enough for a passing grade. You can and activities by walking back to the door, or hit Esc and return to the schedule menu right away.

Differences between Releases
There is an NDS version!

In the German version, Jade is called Viktoria (even though she had been called Jade in the German version of the prequel!). Also, the German version has localized the Alsace academy to Thüringen (federal state in the mid of Germany).

Accessibility
The dressage game requires very quick and accurate key pressing. The only way around this is changing the save files to get a better result.