Translations:Alexandra Ledermann 7 - Le Défi de l'Étrier d'Or/14/en

Show Jumping
Move with Arrow Keys, jump with space. In front of each obstacle, there are three bars on the floor. Jumping when the middle one lights up leads to a successful jump. There is a moral bar which “charges up” while cantering or galloping (and resets to 0 when changing speed). When it's in the turquoise area, you can get a perfect jump.