Horses 3D

Game Design
The game story is seperated into chapters, with Chapter 1 being a tutorial of the game mechanics and introduction to the story.

Riding Mechanics
After choosing your horse from the character creation, mounting your horse with the A button allows you to ride! The circle pad controls the horse's direction, and the camera does NOT move with you; and pressing the Y button repeatedly allows you to go from a walk, trot, canter, and gallop. (The game called these gaits the walk, trot, gallop, and extended gallop, but the animations reflect the "gallop" as a left-lead canter and the "Extended gallop" as a true gallop.)

Trivia
When the European version is launched, the copyright is 2011, even if the game was released in 2013. It looks like the game was planned for 2011, as the Amazon page was online in 2011, but release in 2013

The horse animations are similar to the ones in Alexandra Ledermann - Le Haras de la vallée and Alexandra Ledermann - La colline aux chevaux sauvages, developed by Phoenix Interactive.

One of the Mustang is golden buckskin (listed as dun), really similar to Spirit.

Languages

 * European version: FR, EN, DE, IT, ES, NL, NO, DN, SV

Official links

 * Official trailer (UK)
 * Official trailer (ANZ)

Database

 * MobyGames Entry (US version)
 * Video Games Museum Entry (US version]
 * Video Games Museum Entry (EU version)
 * GameTDB Entry (EU version)
 * GameTDB Entry (US version)
 * Wikipedia page (French)

Gameplay & Review

 * Reviews on Jeuxvideo.com (French)
 * Review by CGRundertow
 * Gameplay by Klaskade (French)
 * Gameplay by Leilline Éliera (French)