Elden Ring

Summary
A dark fantasy adventure brought to life by Dark Souls director Hidetaka Miyazaki, with help from George R.R. Martin.

Game Design
The graphics are 3D and semi-stylised. The world has a day-night cycle, with roughly 60 real-life minutes representing 24 in-game hours. There is dynamic weather, with varying levels of fog, rainfall, and wind.

Gameplay
Players can choose a variety of ways to handle each encounter - melee, magic, or stealth, mounted or on foot.

Riding Mechanics
Early in the game, the player is granted the aid of a spectral steed, Torrent. He can be summoned by using a special ring. The player mounts up as soon as Torrent appears, and when dismounted, he fades away until summoned again. Riding is possible in most areas of the game world, except for dungeons and other underground areas, and mounted combat is an option for tackling enemy encounters.

Torrent has a health bar and can be harmed by long falls or being hit by enemies. If his health reaches zero, he will be unsummoned immediately, and temporarily unavailable. The player will also be left prone on the ground and very vulnerable to attacks for a few seconds. If Torrent is incapacitated in this way, the player must spend one use of their healing flask to restore him. Players can also craft food items to heal their steed when needed, avoiding "death" altogether.

Torrent can jump high, and can boost in midair to perform a double jump. He does not take much fall damage, but drops from too high up will incapacitate him just the same as taking too many hits in combat would. Throughout the game world, there are Spirit Springs, indicated by a blue glowing circle. These can be used to jump incredible distances, and while using one, fall damage is disabled.

System Requirements & Compatibility
TBD