Equid'Experience

Summary
French browser game when you manage a riding school

Horses breeds
Each horse breed comes with different facilities in each discipline. All breed have a design for each color, but only some are avaible at creation depending on breed standard.

The available breeds are: Akhal-Teke, Anglo-Arab, Barb, Camargue, Connemara, Criollo, Friesian, Hanoverian, Irish Cob, Icelandic, Landais, Lusitano, Marwari, Mérens, Mongol, Morgan, Origines Non Constatées (Unknown Origins), Percheron, German Pony, America Pony, Poney Français de Selle, Thoroughbred, Arabian, Quarter Horse, Selle Français, Shetland, Shire, French Trotter, Welsh Pony.

To improve readibility in the table below, disciplines are abbreviated: DRE = Dressage; OBS = Obstacle; REI = Reining; END = Endurance; ATT = Attelage; CRO = Cross; PG = Pony-games.

Gameplay
Each real day corresponds to 2 months in-game. Horses, riders and staff aged only if the "wake-up" button is used. Each action will use PA, and the player have only 50 PA per real day. Hiring employees to use employees PA rather than the player's PA.

Riders
Riders have preferences for disciplines and horses.

Seven disciplines are available: Dressage, Obstacle (Jumping), Attelage (Driving), Cross country (Cross), Reining, Endurance, Pony-games (Mounted Games)

Breeding
Foals have a mean of father and mother competences dividing by ten, more or less a bonus due of the breed.

Cross-breeding is possible, and after ten generations (?) the and more than 99.99% of one breed, a horse becomes pur-breed. Inbreeding is also possible. Then it is possible to breed a horse with a coat not available in the standard. A horse with under 50% for each breed is classified as "Origines Non Constatées".

Horse coat genetics
The game is based on real genetics for horse coats. Available genes are: Agouti, Extension, Roan, Champagne, Dun, Sooty, Flaxen, Cream, Silver, Grey, White, Splashed White, Sabino, Tobiano, Overo, Leopard, Blanket. For more informations about real genetics, see Real Horse Coat Genetics.

Moreover, in the game, Blanket and Leopard are different genes and not linked. Sooty gives Brown if on bay base or Dark Chestnut if on chestnut base. White gene is different from white pattern genes, and is based on the Dominant White gene. There is no letal homozygous in-game.

Only one white pattern and one color are visible at same time, so horses can carry several genes even if there are not visible. It exists a hierarchy of the gene color, which is not well-known.

There also white markings.

In-game genetics are based on the articles published by Elodie Goulay on Cheval-Partage.

Below is the images for the different color and white pattern, with the according genes. Alleles in upper case are dominant, and the "_" indicates that the other allele is unknown; alleles in lower case are recessive.

Tips
A strategy consists to put a rider and a horse togther. When the horse becomes too old (20 years), use it for breeding and take one on the foal for the rider. As inbreeding is allowing, it is possible to only have one female and one male at each generation.

VIP Account
VIP account is paid with stars, the paid money of the game. It costs ~2€ for 1 week to ~27€ for 6 months, and gives some advantages:
 * Daily salary of 285 coins
 * Tick boxes to make a action on several horses/riders/staff at once
 * Kick-start the same lesson
 * More sorting for activities (lesson, camp and competition)
 * Automatic watering of crops (without using watering can)
 * More chance to host horse owner
 * Bonus for competition, increasing winning chance
 * A notebook per horse

Trivia
Brown is actually a dark bay.